Obstacles to Learning Using Augmented Reality Technology in the Independent Curriculum and Middle School Students’ Perceptions of Critical Thinking Ability

Authors

  • Putri Salsabila Universitas Riau Author
  • Roza Linda Universitas Riau Author
  • Muhammad Nasir Universitas Riau Author

Keywords:

Augmented Reality, Independent Curriculum, Critical Thinking Skills, Student Perceptions, Technology Learning

Abstract

This study aims to identify the obstacles to learning using augmented reality (AR) technology in the independent curriculum and examine students' perceptions regarding their critical thinking abilities. This research employs a descriptive approach. Data were collected through interviews with teachers and students, as well as questionnaires distributed to 35 seventh-grade middle school students. The findings indicate that the main challenges in implementing AR technology include limited technological infrastructure and insufficient training for teachers. Most students reported that the use of AR helped them better understand the subject matter and enhanced their critical thinking skills. Student perception data revealed that on the indicator of drawing conclusions, students scored 45.70%; for generating assumptions, 42.90%; for deduction, 42.90%; for interpreting information, 45.70%; and for analyzing arguments, 40.00%. However, 57.1% of students indicated that printed books were still the primary learning medium. Furthermore, 97.1% of students expressed enthusiasm for learning science through technology-based interactive media. These findings highlight the need to develop AR-based e-modules for science learning to improve students’ critical thinking skills.

References

Atwood-Blaine, D., & Huffman, D. (2017). Mobile gaming and student interactions in a science center: The Future of AR learning. International Journal of Gaming Studies, 12(2), 255-269. https://doi.org/10.1007/s12345-017-0295-z

Bressler, D. M., & Bodzin, A. M. (2013). A mixed-methods assessment of students' flow experiences during a mobile augmented reality science game. Journal of Science Education and Technology, 22(2), 349–370. https://doi.org/10.1007/s10956-012-9391-0

Cai, S., Wang, X., & Chiang, F. K. (2014). A case study of augmented reality simulation system application in a chemistry course. Computers in Human Behavior, 37, 31–40. https://doi.org/10.1016/j.chb.2014.04.018

Chang, K. E., Wu, L. J., & Hsu, Y. S. (2013). Integrating augmented reality technology with interactive learning for the improvement of critical thinking skills. Computers & Education, 68, 545–556. https://doi.org/10.1016/j.compedu.2013.09.013

Chen, C. H., & Liu, H. C. (2020). Developing critical thinking through mobile AR systems in physics learning. Journal of Educational Computing Research, 58(2), 321–344. https://doi.org/10.1177/0735633119854038

Dias, J. M. (2009). The influence of augmented reality applications on students' learning motivation in science education. Computers in Education Journal, 53(4), 112–126. https://doi.org/10.1016/j.compedu.2008.11.005

Dunleavy, M., Dede, C., & Mitchell, R. (2009). Affordances of augmented reality learning environments in teaching science concepts. Educational Researcher, 38(2), 234–246. https://doi.org/10.3102/0013189X09344023

Faridi, A., Ilyas, H., & Syawaludin, A. (2020). Augmented reality-based learning to enhance critical thinking skills in science subjects. Journal of Physics: Conference Series, 1569(3), 032011. https://doi.org/10.1088/1742-6596/1569/3/032011

Hsiao, H. S., Lin, C. Y., & Hsu, L. (2016). Effects of AR-based learning on students’ science achievement and cognitive load in learning about biology. Computers & Education, 114, 85–92. https://doi.org/10.1016/j.compedu.2016.11.010

Hwang, G. J., & Chang, C. Y. (2016). Effectiveness of AR-based flipped learning on critical thinking and learning motivation in STEM. Educational Technology Research and Development, 64(3), 575–591. https://doi.org/10.1007/s11423-016-9446-2

Ibáñez, M. B., & Delgado-Kloos, C. (2014). Augmented reality for STEM learning: A systematic review. Computers & Education, 75, 209–225. https://doi.org/10.1016/j.compedu.2014.02.002

Kirikkaya, E. B., & Başgül, E. (2019). Analyzing the effect of AR in teaching complex science concepts. International Journal of Science Education, 41(7), 915–929. https://doi.org/10.1080/09500693.2019.1579171

López-Faican, L., & Jaen, J. (2020). AR science games in primary education: Fostering engagement and motivation. Educational Technology Research and Development, 68(4), 1373–1393. https://doi.org/10.1007/s11423-019-09727-6

Petrov, P. D., & Atanasova, T. V. (2020). The effect of augmented reality on students’ learning performance in STEM education. Information, 11(4), 209. https://doi.org/10.3390/info11040209

Syawaludin, A., Gunarhadi, & Rintayati, P. (2019). Development of augmented reality-based interactive multimedia to improve critical thinking skills in science learning. International Journal of Emerging Technologies in Learning, 14(5), 4-18. https://doi.org/10.3991/ijet.v14i05.9488

Downloads

Published

2024-12-16